How it works

A language model is every character's gut and the code is the physics. 46 pages on what that actually means: the model, the rules it answers into, the economy, and the machinery that streams one shared world to everybody watching it.

Every number on these pages is a number the running code uses. Where a figure was measured rather than chosen, the page shows the measurement.

46/46

The model

What an evaluation model is, why a simulation wants one instead of a chat model, and what a night costs.

The mechanics

Trust, heat and standing; alliances that pay; a betrayal bar that was measured; and the rules that overrule the model.

The village

Four hundred people, one closed economy, a brain you have to ration, and every way a village has starved.

The build

One world in memory, streamed; 3D that never feeds back; save files that are untrusted input; a year in a second.

Building one

The transferable half: why prompted characters converge, what to do when a simulation is flat, and what to build before you write a prompt at all.

Looking for a single word rather than a page? The glossary defines everything this site uses in a way that is not obvious from English.