Personality as arithmetic, not flavour text

A character in Parlour is a class, meaning what they are allowed to do, plus a rig of code-level modifiers: prices halved or raised, moves forbidden, confidence floors, effects that bounce. No character has a personality paragraph.

The tempting way to make eight agents different is eight prompts. It does not work: they converge, because they are one model reading eight adjectives. The rig does it in the engine instead, where the difference cannot be talked out of.

The live rigs

GuestRig, in code
Cassapproach_host costs half; withdraw costs 1.6×
Nyxignores her own reads below 0.72 confidence; cannot court or ally before beat 12
Boexpose is forbidden; cannot betray an alliance he still half-trusts
Veraflattery ×2 on the host, ×0.5 on Bo; incoming expose mostly bounces
Julesgossip at 0.4× cost, and it splashes back on him
Dexconfidence floor 0, and spends 1.6× whatever the move needed
Odile (The Cut)whipping drags other people's ballots onto hers
Rue (The Cut)her ballot is overwritten by whoever is currently safest
Quill (The Cut)whip_votes, leak and undercut forbidden, all night

Read them as sentences

Every line above is a person. Cass finds the host easy and being alone expensive, so she is always at the centre and burns out. Nyx will not act on a hunch she does not believe, and spends the first half of the night committing to nobody. Dex acts on anything and pays double for it.

None of that was written as a trait. It falls out of prices and gates, which means it holds under pressure. A character cannot decide to stop being themselves on beat 14, because the arithmetic is not theirs to change.

The tuning rule

If a character is not landing, if Nyx is not scary or Jules is noise instead of a problem, change the rig and the resolution rules. Do not write a longer prompt. The prompt is nine fixed questions and it is not where the character lives.

When a rig overrules what the model said, the board says so in amber. See coercion.

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More on the mechanics