Why eight prompted agents behave like one

Characters written as prompts converge because they are one model reading eight adjectives. Differences that survive contact with a situation have to live in the rules, in prices and gates and floors, and not in description.

Give a model eight personality paragraphs and you get eight voices and one behaviour. They will phrase things differently and choose the same move, because the situation dominates the adjective, and because a model asked to be bold is being asked to perform boldness rather than pay for it.

What survives a situation

Arithmetic does. If approaching the host costs one character half what it costs everybody else, that character is at the centre of the room all night whether or not they feel bold. If another cannot act on a read below 0.72 confidence, they spend the first half of the night committing to nobody, and you can watch them throw their own hunches away.

Those are personality rigs, and each is one line of code. None of them is a description, so none of them can be talked out of.

Three shapes of rig that work

ShapeExampleReads as
a pricewithdraw costs 1.6×somebody who cannot be alone
a gatecannot ally before beat 12somebody who commits late
a floorignores own reads below 0.72somebody who doubts themselves

Let the override show

A rule that rewrites a decision without saying so makes a character look inconsistent. A rule that rewrites a decision and says so makes them legible: the board prints what was chosen, what happened instead, and which rule did it. Watch somebody's reads get thrown away three times and you have learned who they are without reading a word of description. See coercion.

The general form

Personality is a distribution over costs, not over words. Anything you want a character to be reliably, put in the budget. Anything you are content to have them merely say, leave to the model.

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