The betrayal bar, measured rather than guessed

An alliance dies when the model's P(better off without them) clears a bar: 0.42 in the pair rooms, 0.45 in the crew room. Both numbers came from asking the same question across a ladder of situations and putting the bar in the gap.

BETRAY_THRESHOLD
0.42
The Syndicate
0.45
WRECKED_TRUST
0.25
A bar that could never fire
0.72, on the first draft wording

The pair-room ladder

0.42 sits in the gap between 0.29 and 0.50. It fires on an alliance that is genuinely over and never on one that is merely uncomfortable.

SituationP(better off without them)
healthy alliance, early / late0.14 / 0.16
ally is already safe, trust intact0.19
cooling off0.29
strained, late0.52
wrecked, and the ally is already safe0.50

The draft that never fired

The first version asked whether the character would break the alliance this beat, and set the bar at 0.72. Breaking an alliance on any given beat really is rare, so that question tops out around 0.18. The bar was unreachable and no alliance ever died. The bug was in the question.

A crew is a different question

The Syndicate asks about a table instead of a person, and the first wording walked into the same wall from the other side. "Would you walk out now, with a cut off the people you leave" answered 0.20–0.25 in every situation, healthy or wrecked. What separates is asking whether this is the wrong table to be sitting at when the cage counts, with the arithmetic in the state:

SituationP(wrong table)
crew of 3, early, trust 0.6, biggest in the room0.30
crew of 6, mid, thin share but still winning0.32
crew of 3, beat before the last count, ahead0.33
crew of 5, late, a rival crew has grown past yours0.52
crew of 2, late, trust 0.12, wrecked0.58

The rule you take away

A different question is a different scale, so the bar belongs to the room through betrayBar(spec) and not to the concept. Strip the arithmetic block out of the state and that same question flattens to 0.39–0.43 whether the crew is winning or losing, which makes the separation a property of what the character can see rather than of the phrasing alone.

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