Typed questions: choice, score, boolean

Parlour asks three shapes of question: a choice over options, a score on ordered levels, and a boolean. The option sets are built per character per beat from the rules, so the model can only pick something legal.

The question pack is built fresh for every character on every beat, in buildQuestions. That is not cosmetic: the option set is the rule surface the model is allowed to reach.

Choice

The action question offers only the actions legalActions returns for that person in that state, each labelled with its blurb and its energy price: hold court (costs 9 energy). The target question offers only people they can reach, labelled by class and by whether they are standing here or across the room. A mask question offers the room's masks.

Illegal moves are absent instead of forbidden in prose, so there is no prompt to obey and nothing to police afterwards.

Score

Score questions declare their levels in order, worst to best, and the labels are written in plain speech instead of numbers. Hunger runs chill about it · mildly interested · focused on it · hungry · desperate; threat runs from an ally, no threat at all up to can knock you out tonight; energy-after runs from nothing left to fresh.

Ordered natural-language levels are easier to answer consistently than a 0–10 scale, and the engine gets an index it can do arithmetic on.

Boolean

One question per beat is a proposition and comes back as P(true): the betrayal question. Its wording is generated per character and per room, because a different question is a different scale and the bar it is compared against was measured against that exact wording.

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