Trust, heat and standing

Three quantities carry the politics. Trust is private and pairwise, heat is how much attention is on you, standing is what the room thinks of you, and only trust can buy an alliance.

The three

Who holds itWhat moves itWhat it buys
trusta pair, privatelytime spent together, favours, betrayalsthe only road to an alliance
heatone person, publiclyloud moves, being exposed, being talked aboutvisibility, good or fatal by room
standingone person, publiclytoasts, refusals, being seen to winhow seriously a move of yours lands

Trust is slow and asymmetric

It drifts upward between people who stand together, which makes proximity a strategy. It is pairwise and not symmetric: you can be working someone who is not working you. Below WRECKED_TRUST (0.25) a relationship is functionally over, and the betrayal question usually agrees shortly after.

Because trust is private it never appears in anybody else's state object. A character reads the room for it the same way you would.

Heat is the room's attention, and it cuts both ways

On the rooftop, heat is how a host notices you. In the writers' room, heat is how you get named on a ballot. Same quantity, opposite sign, which is the cleanest demonstration that the incentive lives in the room and not the engine.

Heat cools on beat boundaries, so a loud move is loud for a while and then is not. Spending your own heat is what makes expose a real decision instead of a free attack.

Standing is what a refusal costs

Being turned down in public costs standing per witness. That is why a refusal is an event and not a null result, and why somebody still standing in a fresh no is the easy target everyone notices you taking.

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